Character Creation
Character creation in SORC begins at the table by selecting a race and class, then allocating Attributes using a combination of dice rolls and point spending. As characters level up, players repeat this process to unlock talents, skills, and Traits (TSTs), tracked through the character's album and profile pages.
Characters also develop rank as they progress in class level. Inventory tracks items without penalty up to encumbrance limits. Each character is assigned a unique ID for online tracking, trading, and achievements.
Character Sheets
- Character Profile Sheet - Displays key details such as name, race, class, level, and vital statistics, portrait, background, mission statement, and prestige.
- Lore Sheet - Contains background story, mission statement, home logs, family logs, quest logs, vital info, archives, personal notes, maps, locations, and Wayfarer Watch logs.
Prestige
A character's Prestige measures their identity and reflects how the world perceives them - how NPCs, creatures, and other players respond. It begins developing early based on the character's profile and evolves through feats, downfalls, choices, and interactions. Titles (Boasted and Shamed), reputation, faction affiliation, and legacy all contribute to Prestige.
Religion & Politics
Faith is determined by background by default, but players may choose their own faith or play as an atheist. Players can engage with in-world politics, elections, and the ongoing war between the Noble and Purge forces - or remain entirely ambivalent.
Playable Races - Overview
Choose from 40 races and sub-races across three size categories: Goliath, Standard, and Small. Each race has innate Trait bonuses and penalties. Culture is determined by the player's chosen background and does not change base stats - every human begins with the same stats regardless of culture. Races in grey text are not available for the beginner set.
Goliath Size Races (7–9 ft)
Towering beings known for impressive strength, endurance, and commanding presence.
Bast
Agile feline humanoids with innate magic and a deep connection to nature.
+2 Agility, +1 Dexterity | −2 Toughness, −2 Constitution, −1 Wit
Bugbear
Tall, primal predators with coarse fur, impressive hunting prowess, brute force, and cunning.
+2 Strength, +1 Vigilance | −2 Charisma, −2 Wit, −1 Piety
Centyr
Mythical beings with human torsos and animal lower bodies, distinguished by horns and hooves. Favor Bard classes and ranged weapons.
+2 Agility, +1 Charisma | −2 Toughness, −2 Willpower, −1 Wit
Firbolg
Gentle giants with a profound bond to nature; telepathically communicate with animals and plants.
+2 Intuition, +1 Piety | −2 Deception, −2 Charisma, −1 Presence
Hawkbear
Majestic hybrid creature with the strength of a bear and the flight of a hawk.
+2 Agility, +1 Defense | −2 Wit, −2 Deception, −1 Charisma
Troll (Common)
Highly adaptable and versatile, with thick leathery skin and exceptional resilience in diverse environments.
+2 Toughness, +1 Constitution | −2 Wit, −2 Charisma, −1 Deception
Troll (Bridge)
Dwells near cities and bridges; known for riddles and tolls that test travelers' wit.
+2 Wit, +1 Deception | −2 Strength, −2 Agility, −1 Spirit
Troll (Mountain)
Cold-hardened, formidable climbers and fierce protectors of mountain domains.
+2 Toughness, +1 Resistance | −2 Wit, −2 Deception, −1 Piety
Troll (Sand)
Desert-adapted survivors skilled at camouflaging and enduring extreme heat.
+2 Constitution, +1 Deception | −2 Wit, −2 Charisma, −1 Willpower
Troll (Village)
Stoic protectors of their communities, living in harmony with nature.
+2 Toughness, +1 Piety | −2 Deception, −2 Wit, −1 Agility
Ogre
Towering and muscular, known for immense strength and ferocity in battle.
+3 Strength | −5 Wit
Standard Size Races (5–7 ft)
Versatile and balanced physique suitable for a wide range of roles and Abilities.
Drāco Blood
Dragon-blooded humans with innate charisma and strength, capable of wielding draconic magic.
+2 Charisma, +1 Presence | −2 Piety, −2 Luck, −1 Agility
Dwarf (Arctic)
Cold-weather explorers with exceptional endurance in the harshest icy terrains.
+2 Constitution, +1 Resistance | −2 Charisma, −2 Agility, −1 Wit
Dwarf (Ash)
Volcanic region dwellers uniquely adapted to extreme heat; excel in stonework and smelting steel for martial combat.
+1 Constitution, +1 Artistry, +1 Strength | −2 Charisma, −2 Agility, −1 Dexterity
Dwarf (Common)
Sturdy craftsmen thriving in mountain halls; master miners and forgers.
+1 Toughness, +1 Artistry, +1 Constitution | −2 Charisma, −2 Agility, −1 Wit
Dwarf (Glimmerstone)
Master miners and treasure hunters; possess Mineral Instincts to detect hidden gems and the "Greed" ability for increased rare loot.
+2 Vigilance, +1 Luck | −2 Piety, −2 Agility, −1 Apex
Dwarf (Red)
Mystical volcanic dwellers wielding mastery over fire and molten magic; feared enchanters and spellcasters.
+2 Resistance, +1 Focus | −1 Strength, −1 Defense, −2 Toughness, −1 Agility
Elf (Arch)
Elegant martial masters of sword, shield, and arcane arts; build magnificent kingdoms in mountain forests.
+1 Agility, +2 Wit | −1 Strength, −2 Constitution, −2 Deceit
Elf (Common)
Graceful forest dwellers skilled in archery and nature magic; live in harmony with their woodland environment.
+2 Agility, +1 Wit | −2 Strength, −2 Toughness, −1 Constitution
Elf (High)
Versatile spellcasters and ranged combatants with a deep appreciation for knowledge and tradition.
+2 Agility, +1 Wit | −2 Strength, −2 Constitution, −1 Deception
Helf (Half-Elf)
Adaptable hybrids inheriting traits from both humans and elves; excel in magic, diplomacy, and versatile pursuits.
+2 Agility, +1 Wit | −2 Strength, −2 Toughness, −1 Courage
Elf (Sylvan)
Deeply connected to nature; skilled in wilderness survival and communicating with flora and fauna.
+3 Agility | −3 Strength, −1 Toughness, −1 Deception
Elf (Underdark / Drow)
Shadowy subterranean elves wielding dark magic and expert combat skills.
+2 Agility, +1 Wit | −2 Strength, −2 Piety, −1 Charisma
Gnoll
Fierce hyena-like humanoids driven by primal instincts, thriving in tribal societies and combat.
+2 Strength, +1 Courage | −2 Wit, −2 Charisma, −1 Capacity
Imperials
Arch Elf–Drow hybrids. Pearl skin by day, opal at night. Charismatic and clever.
+2 Charisma, +1 Wit | −2 Constitution, −2 Toughness, −1 Courage
Human
The most versatile of all races. Every human, regardless of culture (Omnè, Nordkin, etc.), begins with the same base stats. Culture affects availability of items and recipes, not core stats.
+1 Versatility, +1 Luck, +1 Charisma, +1 Deception | −1 Toughness, −1 Constitution, −1 Luck, −1 Willpower
Small Size Races (3–5 ft)
Characterized by agility, stealth, and dexterity. Excellent at sneaking and navigating tight spaces. Small races have no mount size restrictions and can even mount their pets.
Brownling
Also known as Brownies; whimsical smallfolk with artistic talents, deep cultural roots, and a love for nature and community.
+2 Charisma, +1 Knowledge | −2 Strength, −2 Toughness, −1 Presence
Gnome
Curious and inventive masters of engineering and magic, thriving in vibrant underground communities.
+3 Wit | −5 Strength
Goblorc
Clever, muscular hybrids of goblin and orc; skilled in traps, tactics, and crafting.
+2 Deception, +1 Capacity | −2 Courage, −2 Charisma, −1 Spirit
Halfling
Cheerful and resourceful; excel in stealth, luck, and survival; often live in hidden communities.
+2 Luck, +1 Agility | −2 Strength, −2 Toughness, −1 Presence
Hobbling
Muscular, agile hybrids of hobgoblin and halfling; skilled in tactical combat and stealth.
+2 Agility, +1 Dexterity | −2 Strength, −2 Charisma, −1 Presence
Miceling
Tiny, agile mouse-like beings with sharp senses; excel in stealth and exploration.
+1 Agility, +1 Wit, +1 Vigilance | −2 Strength, −2 Toughness, −1 Presence
Omnè (Small)
Advanced human subculture native to the planet Omnè; highly knowledgeable and tech-savvy.
+2 Knowledge, +1 Wit | −2 Piety, −1 Strength, −2 Intuition
Pinkling
Mysterious tricksters with pinkish skin; masters of deception, manipulation, scouting, thievery, and fishing.
+2 Deception, +1 Agility | −1 Strength, −4 Toughness, −3 Piety
Ratkin
Nimble subterranean survivors with sharp claws and excellent senses; expert at stealth.
+1 Dexterity, +1 Wit, +1 Vigilance | −2 Charisma, −2 Presence, −1 Luck
Dwarf (Snow)
Hardy mountain dwellers with exceptional endurance in icy and snowy environments.
+1 Constitution, +1 Resistance (cold), +1 Toughness | −2 Charisma, −2 Agility, −1 Intuition
Wood Elf
Small, stealthy guardians of forests; masters of archery and natural magic.
+2 Agility, +1 Wit | −2 Strength, −2 Toughness, −1 Constitution
Yawnie
Calm, long-lived sloth-like humanoids with exceptional stealth and connection to nature; often serve as monks or rangers.
+2 Focus, +1 Apex | −2 Agility, −2 Strength, −1 Knowledge
