Slayers of Rings & Crowns

S O R C

About Slayers of Rings § Crowns

SorC is a tabletop role-playing game (TTRPG) which is a collaborative storytelling game where players assume the roles of characters within a fictional setting. This section pages 1-5, provides the basic rules and understanding of getting started with your SorC adventures.

Game Setting

Slayers of Rings § Crowns © is a sci-fantasy ttrpg that takes players through 13 diverse realms. SorC features exciting combat featuring limb specific targeting, killing sprees and burning streaks. Traverse planets where technology advances furthest away from the main sun Adoria, and ancient magic is strongest near the sun, harnessing its magical properties. Come to Essentia now, and play as one of many choices of classes and races, empower your character through advancing in combat, vocational talents, professions, survival traits or a bit of all. Establish associations and affiliations and develop prestige during, and maybe even long after your life's journey. Roll the dice now, and define your character's legacy. Will you be a 'frog skinner’ or a 'dragon slayer'?
The choice is yours...

Introduction to Basic Rules

Welcome to the world of Slayers of Rings & Crowns. This section provides the essential rules and guidelines to help you get started on your adventure. Whether you're a seasoned role-player or new to tabletop RPGs, these core principles will guide your journey through the diverse realms of SorC.

At its heart, SorC is a traditional storytelling ttrpg played atvthe table, where each player assumes the role of a unique character, making decisions that influence the unfolding narrative. The game uses a combination of dice rolls, character sheets, and shared imagination to bring your adventures to life.

Characters are crafted by assigning dice results, known as attribute points (formally called remnants), to their core attributes, talents, skills and traits.

Throughout the game, players will manage resources like vitality; life, mana, stamina, and endurance using tokens called vitality chips, which track their character's health and energy. The game also features various sheets and cards to organize information.

To ensure everyone has a fair and enjoyable experience, GMs and players are required to take assessments to determine their skill level between; beginner, intermediate, or advanced. The assessment helps tailor the game experience and maintain balanced gameplay.

For those utilizing SorC Beyond's digital features, such as online lobbies with cozy themes like taverns and other immersive environments, players and GMs must complete an assessment before joining. This process helps fill in for absences in home campaigns, and each campaign uploads their current maps as they've changed dynamically.

Assessments are provided at the end of this article, pg. 5, and at rge end of our paperback rulebook, coming soon.

SorC Components

The Dice
Five dice are used: a d20 for most actions, and d12, d10, d8, and d6 for various checks, damage, and special outcomes.

Vitality Chips
Life (red)
Mana (blue)
Stamina (yellow)
Endurance (green)

Game Module:Game Modules are structured adventures designed for players to explore, featuring storylines, characters, and challenges crafted for interactive adventuing. Ogre Adventurer will release modules base on scenerios and stories that have developed through Essentia's universe. Hosts will reveal their stories as characters get to know them, developing their trust and prestige. Game modules are built on individual premises throughout Essentia and expansions offering further development of stories and adventures will be released periodically.

SorC Sheets

Profile Sheet
Your character's personal information and base stats, such as attributes, are displayed here.

Relations Sheet
This Sheet is where data regarding affiliations, associations and your character's family are recorded.

Home Sheet
This is where everything about your home is recorded, from the plot of land you first purchased, to the guardians and your belongings within it.

Remnant Repository (rem repo)
Where players keep track of their character's remnants.

Journal Sheets
To log important information to refer back to, such as quests when campaigns go astray.

Archives
For history and memory purposes only.

Worksheet
Provides basic formulas and work space for calculations.

Consolidation Sheet
This is a reference sheet that allocates all of the character's stats into one sheet. Every statistic, from their Sheets, SorC Cards, temporary or permanent buffs and more, is recorded here as a reference point for GMs and Players.

SorC Cards

Armament Cards (armor and weapons with editable index cards)
Fellowship Cards
Action Cards
Abilities, Spells, Talents, Skills and more.
Special Items Cards
Special items are things such as; scrolls, recipes, potions, main story quest items and so forth. Special items cards always have a special use within the game in some manner.

Introduction: Rolling for Remnants

In SorC, players begin by creating characters, starting with their profile Sheet. They'll then assign a die roll result to each of their six attributes, with caps and minimums. These results are referred to as remnants which are stored in the remnant repository or “rem repo”. The rem repo has six slots, one for each attribute, where the dice results are recorded. character-creator/assets/profile-sheet-template.png To recap, remnants are a number between 1 and 6, determined by dice rolls each assigned to a specific attribute then spent on tst aligned to that attribute up to an amount the attribute allows. Note: attributes often work as prerequisites, and a score in tst may not exceed the attribute score. More on attributes further in this article. Think of the rem repo as a cash register where the remnants represent dollar amounts between 1 and 6, and whatever isn't spent on attributes and their aligned tst are left as remainders to be spent later.

Game Master’s Role

A game master (GM) is the primary storyteller and facilitator of the game. They create and narrate the world, control the non-player characters, referred to as Hosts in SorC, and guide the unfolding story based on players' actions.

The GM sets the scene, enforces the rules, and ensures everyone has an engaging and enjoyable experience. They adapt the narrative dynamically, respond to players' decisions, and often improvise to keep the game flowing smoothly.

GM’s and players are both required to take a SorC assessment before playing the game at their desired choice between; beginner, intermediate or expert.


Player SurnamePC
Upon passing the GM assessment, GMs will be given the following tag:
Game MasterGM
Surnames are optional and can be included as a second name. Each user is uniquely identified by a hidden id (shown here as data-uid) for online features, so display names may be the same, but user IDs will always remain unique.

Table top games require players and there are times when not everyone is able to join. When this happens, SorC has an online server feature that gives campaigns a choice to recruit members from online lobbies, where players and GMs again, must be assessed before joining. SorC is first and foremost designed to be played at the table between friends present, but the option is available for online players to tag in and out, as long as their level matches that of the campaign.

These elements add replayability, ongoing adventuring, and more - especially when friends can't make it over for a night, or strangers want to start their own campaigns in these lobbies. Lobby entries include: Beginner, Intermediate, and Expert, each requiring their respective assessments to ensure only knowledgeable gamers are present.