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Fellowship - Guardian
Chimassu Wild – Lore & History
The Wild Chimassu is a legendary celestial beast, revered in many ancient times as a guardian spirit that watches over sacred places and lost pathways between worlds. Tales say the Chimassu was created by the gods to serve as a bridge between the mortal realm and the heavens, appearing only in moments of great need or cosmic upheaval.
As a Guardian creature, Chimassu is known for its fierce loyalty and unparalleled strength.
Classes such as; Marksmen Rangers and Barbarian Beast Masters, Talented Scouts or those highly attuned to the primal or celestial forces may attempt to earn Fellowships as their Guardians, and Wild Guardians may only be captured, not purchased from the SorC store. To do this requires a process of; rapport, calm, tame, bond when you'll then need to establish loyalty via periodic rolls. to keep any Guardian, in this case the Wild Chimassu. Acquiring legendary guardians is a monumental feat that requires immense patience, skill, and a consistent heart. But first it must be found. Finding rare Guardians in the wild is exceedingly rare; few living souls have succeeded in gaining its trust, and even fewer have managed to call one their companion. The process of rapporting, calming, taming, bonding and loyalty is quite the challenge, as is keeping it happy - it's said Guardians have even turned on their capturers. Performing all five is a lengthy and epic accomplishment, often spoken of in awe among adventurers.
The standard (not the Wild) Chimassu’s card can also be acquired as a card in the SorC store, where its spirit is bound and can be summoned by those who possess the card.
The store-bought Chimassu displays standard enhancement effects and more typical, subdued coloration - a reflection of its mundane origins and ease of acquisition. In contrast, a Chimassu that has been captured from the wild is exceedingly difficult to obtain, and is marked by vibrant, flamboyant colorations - shimmering with radiant hues and rare patterns. These wild-captured Chimassu are far more striking and attractive, making each one a truly rare collector’s prize and a testament to the skill and dedication of its guardian.
Whether encountered in the wild or acquired through the SorC store, the Chimassu remains a symbol of hope, strength, and the enduring connection between the realms.
Basic Stats (see back of card)
Abilities
Class Abilities
- Radiant Claws Chimassu’s claw attacks deal an extra 1d6 radiant damage.
- Angelic Resistance Resistance to radiant and necrotic damage.
- Keen Senses Gain advantage on Perception checks and +2 to Passive Perception.
- Mighty Roar Once per short rest, roar to grant allies advantage on attack rolls until the end of their next turn.
- Swift Pounce If Chimassu moves at least 20 ft. straight toward a target and hits with a claw attack, the target must succeed on a Strength saving throw or be knocked prone.
- Celestial Endurance Whenever Chimassu is reduced to 0 LB, it can make a DC 15 Constitution saving throw; on a success, it drops to 1 LB instead.
- Winged Dash Use a bonus action to dash, moving up to twice its flying speed. If ending adjacent to an enemy, make a claw attack as a bonus action.
- Roar of Judgment Release a thunderous roar (recharge 5–6) Each enemy within 40 ft. must make a Wisdom save or be frightened for 1 minute.
- Divine Presence Emit a radiant aura in a 30-ft. radius for 1 minute. Allies in the aura gain advantage on saving throws against fear and charm effects (once per day).
- Healing Winds, Major (1/day) Chimassu spreads its wings and heals itself and allies within 20 ft. for 3d8 + 5 Lifeblood.
Secondary Attribute Abilities (CSA)
Melee (claw)
Attack +8 to hit, reach 5 ft., one target. Hit 13 (2d6 + 5) slashing damage plus 1d6 radiant damage (CSA - Accuracy 5)
Spell Drawn Abilities
- Radiant Burst Release a burst of radiant energy in a 15-ft. cone, dealing 4d6 radiant damage (Dex save for half).
- Celestial Ward Cast a shield of light, granting yourself or an ally resistance to all damage for 1 turn.
- Sanctuary of Light Create a safe zone (10-ft. radius) for 3 rounds; allies in the area are immune to charm and fear.
- Healing Winds, minor Once per long rest, heal self and allies within 20 ft. for 2d6 + 3 LB.
Nature Drawn Abilities
- Lion’s Leap Leap up to 40 ft. and land without taking damage. If landing near enemies, make a claw attack as a free action.
- Predator’s Instinct Gain advantage on tracking and hunting checks; can sense invisible creatures within 30 ft.
- Regenerative Hide Regain 1d8 LB at the start of each of your turns for 3 rounds (once per long rest).
Universal Abilities (Starting at Level 10)
- Planar Step Once per long rest, teleport up to 60 ft.
- Ethereal Sight See into the Ethereal Plane for 1 minute.
- Aura of Silence Emit an aura (20 ft.) that prevents sound for 2 rounds.
Multi-attack (Att Spd. 5)
Chimassu makes three attacks one with its bite and two with its claws.
Bite Melee Weapon Attack +8 to hit, reach 5 ft., one target. Hit 18 (2d10 + 5) piercing damage.
Miracle
(Ultra-rare, ultra-powerful, once per week, massive mana cost, full day to recover mana)
- Celestial Cataclysm Unleash a storm of divine light in a 60-ft. radius. All enemies take 10d8 radiant damage (Con save for half), are blinded for 1 minute, and allies are fully healed and cured of all negative effects. This drains all available mana; mana cannot regenerate until after a full day’s rest.
Talents
Olympiad Tree (Physique, Fortitude, Artistry)
- Athlete (PHY +2) Tap into celestial grace to leap or fly twice your movement once per short rest, ignoring difficult terrain.
- Rugged (FRT +2) Reduce the duration of ongoing negative effects by 1 turn; once per long rest, resist one poison, bleed, or curse completely.
- Agile Moves (ART +2) React instantly to danger; once per encounter, avoid one melee or ranged attack.
Scholar Vocational Tree
- Comprehension (INT +2) Understand any spoken or written language for 1 hour. Prerequisite INT 2, Knowledge trait.
Magician Vocational Tree
- Ancient Memory (WIS +2) Recall any important lore or hidden path in celestial or ancient history with clarity. Prerequisite WIS 2, Capacity trait.
- Foresight Glimmer (WIS +3) Once per rest, glimpse a few seconds into the future to gain advantage on a saving throw or check.
Thief Vocational Tree
- Watcher (PER +2) Automatically detect invisible or hidden creatures within 30 ft. for 1 minute, once per long rest.
- Keen Instincts (PER +3) Gain a +2 bonus on all Vigilance checks and advantage on detecting danger.
Field Medic Vocational Tree
- Radiant Recovery (RES +2) At the start of your turn, recover 1d4 Lifeblood when below half health (can be used for 3 rounds, once per long rest).
- Stalwart Mind (RES +3) Gain resistance to mind-affecting effects (charm, fear) for 1 minute, once per long rest.
Skills
None. As a wild celestial beast, the Chimassu does not possess profession or craftsmanship skills.